Microraptor V1 tutorial

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Microraptor V1 tutorial

Post by Alien on Tue Apr 26, 2011 4:18 pm

I have an microraptor for weeks now, but it is just an bird, you know, the birds that fly over your park. Some people already know this mod, but just for the people that want an microraptor:

Pictures: DOWNLOAD NOW!

sorry, I had the wrong dinosaur, the good one wil be placed now

For the people that know how to clone:
REMEMBER TO MAKE AN BACKUP FIRST
I think some of you already know how to clone an dinosaur, so clone an gallimimus and go down to model


Unit {
Name=micro;
Directory=AUnitMicro;
TClass=AUnitCamara;
ScreenName=$Unit_micro;
GUIDialog=AUnitDinosaurDialog;
UICommand1=Orders;
UICommand3=Species;
UICommand4=Info;
VOCreation=SFX_JP6C;
UseINX= 1 ;
}

Traits {
Health=160.0;
Visual=60.0;
Audio=25.0;
Smell=25.0;
Damage=25.0;
ProtectMod=1.0;
Territory=80.0;
Energy=100.0;
Metabolism=3.0;
LifeSpan=30.0;
FoodVal=1.0;
FoodReq=2.0;
Mass=340.0;
Radius=1.0;
CamRadius=8.0;
VisRadius=4.0;
Speed=9.0;
HeadRadius=0.2;
MoveAnimSpeed=2.204;
RunAnimSpeed=7.303;
MaxForce=6000.0;
NHRate=2.0;
GoalTolerance=2.0;
Arrival=5.0;
Acc=2.0;
Dec=5.0;
PathStrt=1.0;
PlanStrt=0.5;
FieldWt=3.0;
TurnDamp=0;
SteerLevel=0.0;
Size=4.0;
BuildCost=0;
FenceBreak=0.0;
FlockSize=20.0;
FlockCoh=10.0;
FlockSep=5.0;
FlockRad=17.0;
CenterHeight=1.0;
SelectionBoxRadius=3.0;
LookH=2.36;
LookV=1.57;
StepCat=1.0;
FleeMod=0.5;
PredNeed=0;
PreyVal=4.0;
DecayTime=2.0;
RampageTime=5.0;
ComatoseTime=10.0;
HungerThirstStress=0.001;
TurnSpdThresh=0.001;
}

Flags {
UnitFlags= 23070760 ;
UnitFlagsID= 3 ;
}

Drives {
Drive_Hunger=0.05;
Drive_Thirst=0.3;
Drive_Defecate=0.0005;
Drive_Sleep=0.005;
Drive_Defend=0.225;
Drive_Play=0.225;
Drive_Communicate=0.225;
}

Animations {
Model=galli;
}

chanze that to bird02

than go to the INX file and open it ( with word )
scroll down until you see
Model = galli;
and chanze it to
Model = bird02;

For the people that don't know how to clone:

go to your units map and copy the 3 gallimimus files
pase them into the same folder and rename them all Micro, and the things behind the . alone, dont chanze that!

than go into the ini file and chanze it to this:


Unit {
Name=micro;
Directory=AUnitMicro;
TClass=AUnitCamara;
ScreenName=$Unit_micro;
GUIDialog=AUnitDinosaurDialog;
UICommand1=Orders;
UICommand3=Species;
UICommand4=Info;
VOCreation=SFX_JP6K;
UseINX= 1 ;
}

Traits {
Health=100.0;
Visual=70.0;
Audio=25.0;
Smell=50.0;
Damage=50.0;
ProtectMod=1.0;
Territory=150.0;
Energy=500.0;
Metabolism=10.0;
LifeSpan=75.0;
FoodVal=4.0;
FoodReq=4.0;
Mass=5000.0;
Radius=2.0;
CamRadius=10.0;
VisRadius=10.0;
Speed=4.74;
HeadRadius=0.4;
MoveAnimSpeed=2.5;
RunAnimSpeed=4.74;
MaxForce=7000.0;
NHRate=2.0;
GoalTolerance=4.0;
Arrival=7.0;
Acc=0.2;
Dec=0.6;
PathStrt=2.0;
PlanStrt=0.5;
FieldWt=3.0;
TurnDamp=0;
SteerLevel=1.0;
Size=3.0;
BuildCost=0;
FenceBreak=0.0;
FlockSize=6.0;
FlockCoh=35.0;
FlockSep=20.0;
FlockRad=50.0;
CenterHeight=2.5;
SelectionBoxRadius=4.0;
LookH=2.36;
LookV=1.57;
StepCat=3.0;
FleeMod=0.8;
PredNeed=0;
PreyVal=8.0;
DecayTime=5.0;
RampageTime=5.0;
ComatoseTime=10.0;
HungerThirstStress=0.001;
TurnSpdThresh=0.2;
}

Flags {
UnitFlags= 308283432 ;
UnitFlagsID= 37 ;
}

Drives {
Drive_Hunger=0.05;
Drive_Thirst=0.3;
Drive_Defecate=0.0005;
Drive_Sleep=0.005;
Drive_Defend=0.0615;
Drive_Play=0.0615;
Drive_Communicate=0.0615;
}

Animations {
Model=bird02;
}

PerceptionInputs {
PInput_Organic=0.7;
PInput_Repellent=0.0;
PInput_Meat=1.0;
PInput_Carnivore=0.0;
PInput_Herbivore=1.0;
PInput_Aquatic=0.5;
PInput_Plant=0.0;
PInput_MaxSpeed=0.3;
PInput_Size=0.5;
PInput_Offensive=0.2;
}

PerceptionOutputs {
POutput_Large_Carnivore_Food=0.0;
POutput_Large_Carnivore_Drink=0.0;
POutput_Large_Carnivore_Social=0.0;
POutput_Large_Carnivore_Threat=1.0;
POutput_Large_Carnivore_Competitor=0.0;
POutput_Medium_Carnivore_Food=0.0;
POutput_Medium_Carnivore_Drink=0.0;
POutput_Medium_Carnivore_Social=0.0;
POutput_Medium_Carnivore_Threat=0.7;
POutput_Medium_Carnivore_Competitor=0.1;
POutput_Small_Carnivore_Food=0.0;
POutput_Small_Carnivore_Drink=0.0;
POutput_Small_Carnivore_Social=0.0;
POutput_Small_Carnivore_Threat=0.5;
POutput_Small_Carnivore_Competitor=0.1;
POutput_Large_Herbivore_Food=0.0;
POutput_Large_Herbivore_Drink=0.0;
POutput_Large_Herbivore_Social=0.8;
POutput_Large_Herbivore_Threat=0.0;
POutput_Large_Herbivore_Competitor=0.0;
POutput_Medium_Herbivore_Food=0.0;
POutput_Medium_Herbivore_Drink=0.0;
POutput_Medium_Herbivore_Social=0.1;
POutput_Medium_Herbivore_Threat=0.0;
POutput_Medium_Herbivore_Competitor=0.0;
POutput_Small_Herbivore_Food=0.0;
POutput_Small_Herbivore_Drink=0.0;
POutput_Small_Herbivore_Social=0.0;
POutput_Small_Herbivore_Threat=0.0;
POutput_Small_Herbivore_Competitor=0.0;
POutput_Human_Food=0.0;
POutput_Human_Drink=0.0;
POutput_Human_Social=0.0;
POutput_Human_Threat=0.05;
POutput_Human_Competitor=0.1;
POutput_Plant_Food=1.0;
POutput_Plant_Drink=0.0;
POutput_Plant_Social=0.0;
POutput_Plant_Threat=0.0;
POutput_Plant_Competitor=0.0;
POutput_Vehicle_Food=0.0;
POutput_Vehicle_Drink=0.0;
POutput_Vehicle_Social=0.0;
POutput_Vehicle_Threat=0.0;
POutput_Vehicle_Competitor=0.0;
POutput_Repellent_Object_Food=0.0;
POutput_Repellent_Object_Drink=0.0;
POutput_Repellent_Object_Social=0.0;
POutput_Repellent_Object_Threat=1.0;
POutput_Repellent_Object_Competitor=0.0;
}

DinoInfo {
Rarity= 0 ;
Flags= 1 ;
Period= 1 ;
Worth= 5 ;
Loc1= 100 ;
Loc2= 0 ;
Loc3= 0 ;
Loc4= 0 ;
Batch= 1 ;
Class= 1 ;
}

UnitSpecific {
}

DNATraits {
Aggression=0.0;
Playfulness=0.0;
Appetite=0.0;
Energy=0.0;
Speed=0.0;
LethalGene=-1.0;
}



than go to the INX file and open it ( with word )
scroll down until you see
Model = galli;
and chanze it to
Model = bird02;

after that go to gui-locales- and to the eng file
scroll down to about the half and go up, if you see some other dinosaur names you are good, and pase under
Unit_raptor "Velociraptor";
Unit_micro "Microraptor zhaoianus";

that are 5 spaces
after that go to your dinolist file, open it and pase under
raptor
micro

than go to the fslhunt file and searth for the raptor again and pase next to it
,micro

REMEMBER YOU MAKE AN BACKUP FOR EVERYTHING FIRST

than just hope you did everything good and play the game with your new microraptor!
If you are going to use this in an mod just give me credits

NOTE: the microraptor also packs with braciosaurus and camarasaurus

If you found some bugs just put them here!


Last edited by Alien on Tue Apr 26, 2011 5:52 pm; edited 3 times in total (Reason for editing : wrong dinosaur)
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Re: Microraptor V1 tutorial

Post by RaptorEffect on Tue Apr 26, 2011 5:28 pm

Can you put some pictures so we can see the end result
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Re: Microraptor V1 tutorial

Post by Alien on Tue Apr 26, 2011 5:32 pm

Can you send me an link to an free download for fraps?
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Re: Microraptor V1 tutorial

Post by Pachycephalosaurus on Tue Apr 26, 2011 5:33 pm

http://fraps.com/
Need I say more.
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Re: Microraptor V1 tutorial

Post by JSpinoraptor on Tue Apr 26, 2011 5:38 pm

Hmm.... Archaeopteryx anyone? Cool
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Re: Microraptor V1 tutorial

Post by Alien on Tue Apr 26, 2011 5:47 pm

Do I have to put it on filebeam now?
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Re: Microraptor V1 tutorial

Post by JSpinoraptor on Tue Apr 26, 2011 5:55 pm

Well, really all I need is a PNG of the bird skin and I can make Archie at home.
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Re: Microraptor V1 tutorial

Post by Alien on Tue Apr 26, 2011 5:56 pm

It is an pigeon, so it is too small. But if you want the skin and you can put it in an DDS file, I can make an MST for you.
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Re: Microraptor V1 tutorial

Post by JSpinoraptor on Tue Apr 26, 2011 6:05 pm

I Just need you to post a PNG of the bird's skin. That's all I need to make skins.That, and a little assistance from Pachy...
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Re: Microraptor V1 tutorial

Post by Ascension on Wed Apr 27, 2011 1:06 am

I have always wanted to see a bird/model as an actual animal in my game but with a different skin.
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Re: Microraptor V1 tutorial

Post by Pachycephalosaurus on Wed Apr 27, 2011 12:15 pm

Just a quick, note Allosaurus at JM, did something like this, just letting you know.
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Re: Microraptor V1 tutorial

Post by Alien on Wed Apr 27, 2011 1:31 pm

I found one bug, sometims the microraptor flaps his wings, making him more look like an bird on the floor than an microraptor
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Re: Microraptor V1 tutorial

Post by jpgodzilla on Wed Apr 27, 2011 2:02 pm

this is an veary good mod! Very Happy

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Re: Microraptor V1 tutorial

Post by Alien on Wed Apr 27, 2011 3:01 pm

Thank you man! I am also thinking of putting the cow and the goat ingame, I already have the files and it works perfect, but I don't like the cow as an new dinosaur
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Re: Microraptor V1 tutorial

Post by Ascension on Wed Apr 27, 2011 11:36 pm

If someone does this mod, and applies a new skin to it, could that person send me a link or post it here?? plz? and i saw allosaurus do it but just showed a pic of the bird as an animal, not with a new skin.
Oh and nice mod tutorial
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Re: Microraptor V1 tutorial

Post by Pachycephalosaurus on Wed Apr 27, 2011 11:39 pm

I don't think you can skin it, even if you could putting it ingame would be hell.
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Re: Microraptor V1 tutorial

Post by Alien on Thu Apr 28, 2011 12:57 pm

If you give it also an deadskin, maby you can put him in an digsite, like the flaming cliffs. And you also have to mst the model than... It could be hard, but maby possible.
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Re: Microraptor V1 tutorial

Post by Daxinator on Thu Apr 28, 2011 1:35 pm

Cool mod i like it
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Re: Microraptor V1 tutorial

Post by Alien on Thu Apr 28, 2011 8:14 pm

I was thinking at first, shal I put an download? But than I thougt that when I first startet with this I also needed tutorials, so this is better for the people that are new to this
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