W.I.P mod (at least for now)

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what should i use?

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Total Votes : 7

W.I.P mod (at least for now)

Post by Dr. Thrax on Tue Jun 19, 2012 11:35 am

im not sure where to post this but anyway
here`s my W.I.P. mod it`s a V-rex with a new model i`m gonna use the Raptor model for the arm`s but not sure of what to use for the body so pls. vote
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Re: W.I.P mod (at least for now)

Post by MrGorsh on Tue Jun 19, 2012 11:49 am

So you say you are able to create a model using different existing parts? Any proof of that? Razz
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Re: W.I.P mod (at least for now)

Post by Dr. Thrax on Tue Jun 19, 2012 12:53 pm

yep here`s a pic for proof of that
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Re: W.I.P mod (at least for now)

Post by RaptorEffect on Tue Jun 19, 2012 6:52 pm

Could not see it, can you please re-post it
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Re: W.I.P mod (at least for now)

Post by MrGorsh on Tue Jun 19, 2012 8:37 pm

Actually, all we see on that pic is your recent discovery from MG archives that enables you to bend vertices on the model by digging in hex coding. Razz You have no proof that you can stitch different models together, what's more important, that you can make skins for them. If you figure out how to deal with the models by the hex, it's awesome, but keep in mind that new (stitched) model needs a new skin template (edited model would just suit the old UV of itself) and so far I don't remember anyone mentioning about ability to edit and import JPOG UV templates. :/
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Re: W.I.P mod (at least for now)

Post by Dr. Thrax on Wed Jun 20, 2012 9:54 am

do anyone vote?
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