Compy 101's Fire Tornado!

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Compy 101's Fire Tornado!

Post by procompsognathus100 on Mon Feb 22, 2010 2:38 pm

This is one of my currently new particles mod,it is called:

TORNADO OF SCORCHING FIRE!!!

But this will just change the particles that are made by the tornado,not its color.
It is just as simple as changing the particles,but this time,you will have to edit the Tornado's INX file.

Just open it with notepad,then find this line:
particletype = "splash";
numparticles = 60;
lifelostpersec = 0.166667;
tex = "data/particle/smoke2";
blend = "translucent";
startr = 142.000000;
startg = 142.000000;
startb = 108.000000;
starta = 80.000000;
endr = 157.000000;
endg = 157.000000;
endb = 141.000000;
enda = 0.000000;
startsize = 7.000000;
endsize = 15.000000;
ejectradius = 1.904000;
ejectforce = 1.428000;
weight = 0.000000;
sparkhead = 2.000000;
sparktail = 2.000000;
sparkwidth = 2.500000;
emitoverframes = 100;
emitoverframesspeed = "linear";
splashloop = "none";
startsizerand = 0.000000;
endsizerand = 0.000000;
lifelostpersecrand = 1.000000;
ejectdirrand = 2.000000;
ejectforcerand = 2.000000;
weightrand = 1.000000;
framenum = 1;
modelname = "Tornado";
bone = "D_Tornado";
locatoroffsettype = "local";
locatoroffsetx = 0.000000;
locatoroffsety = 0.000000;
locatoroffsetz = 0.000000;
locatordirtype = "local";
locatordirx = 1.000000;
locatordiry = 1.000000;
locatordirz = 1.000000;


and change it to this:


particletype = "fire";
numparticles = 60;
lifelostpersec = 0.666667;
tex = "data/particle/smoke2";
blend = "translucent";
startr = 255.000000;
startg = 176.000000;
startb = 23.000000;
starta = 150.000000;
endr = 255.000000;
endg = 108.000000;
endb = 0.000000;
enda = 0.000000;
startsize = 30.000000;
endsize = 30.000000;
ejectradius = 1.904000;
ejectforce = 1.428000;
weight = 0.171600;
sparkhead = 2.000000;
sparktail = 2.000000;
sparkwidth = 2.500000;
emitoverframes = 100;
emitoverframesspeed = "linear";
splashloop = "none";
startsizerand = 0.000000;
endsizerand = 0.000000;
lifelostpersecrand = 1.000000;
ejectdirrand = 0.400000;
ejectforcerand = 1.000000;
weightrand = 1.000000;
framenum = 1;
modelname = "Tornado";
bone = "D_Tornado";
locatoroffsettype = "local";
locatoroffsetx = 0.000000;
locatoroffsety = 0.000000;
locatoroffsetz = 0.000000;
locatordirtype = "local";
locatordirx = 0.000000;
locatordiry = 1.000000;
locatordirz = 0.000000;

Its very easy! Now,you can enjoy the sight of your tornado tearing through your park,and at the same time burn it into fiery bits!

Enjoy!


Last edited by procompsognathus100 on Sun Feb 28, 2010 12:34 pm; edited 1 time in total
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Re: Compy 101's Fire Tornado!

Post by RaptorSpinoRex on Mon Feb 22, 2010 2:39 pm

i love this mod
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Re: Compy 101's Fire Tornado!

Post by procompsognathus100 on Mon Feb 22, 2010 2:42 pm

Thanks! I wonder if we can get more members to come to this cool site.
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Re: Compy 101's Fire Tornado!

Post by Guest on Sun Apr 18, 2010 9:54 pm

Can you give us a Photo PLz

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Re: Compy 101's Fire Tornado!

Post by Space Godzilla on Thu Jun 24, 2010 2:50 pm

Yeah, IK, i'm STILL the newest member. It's very annoying.
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Re: Compy 101's Fire Tornado!

Post by Pachycephalosaurus on Thu Jun 24, 2010 3:21 pm

Spino Ruler wrote:Yeah, IK, i'm STILL the newest member. It's very annoying.
That's relevant how, well I don't find it that annoying just feel's good to be new knowing your gonna meet new friends any way great mod P100
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Re: Compy 101's Fire Tornado!

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